ID: Counts as three points of whatever the owning army is rolling for.
Missile: Counts as four missile hit points.
Flaming Shield: Counts as two save points. When at a terrain that contains red (fire), Firewalkers may count this as two melee results. Flaming Shields does not apply when making a counter-attack.
Bullseye: During a missile attack, target four health-worth of units in the defending army. The targets make a save roll.
Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Bullseye generates four missile results.
Melee: Counts as three melee hit points.
Move: Counts as three movement points.