Flying Carpet

ID ID: Counts as four points of whatever the owning army is rolling for.

Elevate Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile attack, double one unit’s missile results. During a save roll against a melee attack, double one unit’s save results. During a dragon attack, double one unit’s missile or save results.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Move Move: Counts as four movement points.

Move Move: Counts as four movement points.

Elevate Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile attack, double one unit’s missile results. During a save roll against a melee attack, double one unit’s save results. During a dragon attack, double one unit’s missile or save results.

Move Move: Counts as four movement points.

Magic Magic: Counts as four spell points.

Save Save: Counts as four save points.
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